Empowering the next generation of game creators

We are a Singapore based game studio with the mission to build the first interoperability & moddability native game engine to empower builders of games, virtual worlds and interactive experiences.

Technology we are building

Project F

Game Creation System

A creative multi-platform app and framework that allows the swift development and publishing of games and assets as well as the fruition of content, all in one place.

Fragcolor - shards logo

Shards

A scripting tool to build tools

A low code way of producing high performance and multi-platform apps in the form of a scripting tool that can be both visual and textual at the same time. From low-fi 2D graphics to realistic modern 3D rendering, physics, audio. SOTA Features.

GitHub

Team

Fragcolor - Giovanni
Giovanni Petrantoni
CEO & CTO
15 years+ Game Industry (game engines) ETH2/libp2p
Fragcolor - Bernado team member
Bernardo Bittencourt
Game Designer
5 years+ Game design (Ambal Tournament creator)
Fragcolor - Guus Waals | team member
Guus Waals
Game Engine Lead
5 years+ Game Industry (AAA, mobile games, game engines)
Fragcolor - Shaherfi team member
Muhammad Shaherfi
Game Designer
Game development (Unity), design and interactive installations
Fragcolor - Giovanni
Giovanni Petrantoni
CEO & CTO
15 years+ Game Industry (game engines) ETH2/libp2p
Fragcolor - Bernado team member
Bernardo Bittencourt
Game Designer
5 years+ Game design (Ambal Tournament creator)
Fragcolor - Guus Waals | team member
Guus Waals
Game Engine Lead
5 years+ Game Industry (AAA, mobile games, game engines)
Fragcolor - Shaherfi team member
Muhammad Shaherfi
Game Designer
Game development (Unity), design and interactive installations